home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Aminet 22
/
Aminet 22 (1997)(GTI - Schatztruhe)[!][Dec 1997].iso
/
Aminet
/
game
/
role
/
7realmsp.lha
/
About.doc
< prev
next >
Wrap
Text File
|
1997-08-14
|
3KB
|
72 lines
About the game.
The game was begun on the 24th March 1996, inspired by one of my mates.
It is my first full game for the Amiga, although I have a background
in writing on the spectrum 48k.
It's written in Blitz Basic 2.1 which is frankly absolutely great
(no plug intended), and has enabled me to create a first game which I
am modestly (*blush*) proud of.
The Seven Realms of A'Teth was begun after I decided to abandon a
project I was working on called SuperSchizoids - which was set to give
the old Speccy classic - schizoids - the stardust treatment. However, my
then-limited knowledge of Blitz meant that it was much too hard and I
started 7Realms because I thought it would be an easier undertaking - ho
ho ho ho ho!!!!!!!!!!! I was wrong. Collision detection is one problem,
but keeping track of 1600 monsters per level, each with seven different
subvariables plus dialogue, weapons, character attributes is entirely
another problem.
I can be reached at: Jarvisc@wkac.ac.uk, if you want to e-mail me
with comments, further suggestions, enquiries etc.
Also tell me how difficult you though it was, as difficulty curves
are one of the hardest things I have been working on.
Anyway, play this version, if you like it, you can register with me
and get the full version plus lots of other stuff (see 7Realms.doc), if
you don't like it, e-mail me and tell me why so that I can change it.
History.
v1. - My mate has this brilliant idea that I should try to write
this game. - so I write a basic mapscroller, with the ability
to go into other maps (i.e. towns)
v1.1 Wrote a text output routine to tell you what was happening to
you as you moved around the level.
v1.2 Really naff monsters added + a wholly unsatisfactory fight
routine.
v1.3 Fight routine stripped and re-written + decent monsters added
v1.4 Four different characters added + weapon/spell system added
v1.5 Routine added to pick four characters from a list of 16
characters + dialogue with houses added
v1.6 Save/load game added
v1.7 SFX added
v1.8 major playtesting sessions and extreme bug-fixing sessions.
v1.9 After comments from 1.8 various points reworked
Instructions Redone
Complete keyboard or joystick control possible
Credits added
c2.0 Registered version completed
custom team editor designed and implemented
multiple save slots
all levels designed
end of game sequence added
v2.1 new PD release with all code refinements from 2.0
v2.2 minor bug fixes - should avoid screen promotion problem
Christopher Jarvis (31/3/97)